Introduction

STEAM Education program offers diverse opportunities for students to enhance problem-solving skills and nurture critical thinking abilities through hands-on experiences and interdisciplinary learning.

Objectives

Our aim is to develop lifelong learners in science, technology, engineering, arts, and mathematics, equipping students to meet 21st century challenges with adaptability and resilience.

Learning beyond classroom

Alongside the regular Information Technology curriculum and the CoolThink@JC Programme, which enhance students’ coding skills, a wide spectrum of STEAM learning programs and activities are organized to broaden students’ knowledge and ignite their curiosity in STEAM-related fields.

1. STEAM Education in Multiple Intelligence Lesson

Students are provided with opportunities to explore various STEAM learning themes as part of our Multiple Intelligence Lesson. This initiative aims to help students discover their individual interests in STEAM-related areas.

P.1-2

Plastic Glove Duck

P.3

LogiBlocs Alarm & Doorbell

Experience the properties of air through making a toy                        Make simple gadgets

P.4

LogiBlocs Spy Tech

P.5-6

Robotic Arm

Make more advanced gadgets such as metal detectors and family message recorders Explore mechanical engineering designs, joints and movements of robotic arms

2. STEAM Week

Our school organizes the STEAM week to provide students with valuable hands-on experience in the engineering design process. Students design, test, and modify STEAM products they created. They also participate in an exhilarating competition that encourages collaboration and teamwork.

P.1 Sail Car Engineering

(LEGO Education BricQ Motion Essential)

P.2-3 Freight Transportation

(LEGO Education SPIKE Essential)

Experience how differences in wind directions and strengths affect the movement of a sail car Learn about the different features of trailers affecting cargo handling

P.4-5 Sensory Hopper

(LEGO Education SPIKE Prime)

P.6 A.I. Machine Learning

(HuskyLens, micro:bit and LEGO Education)

Understand how friction and the principles of levers affect the movement of objects Extract object samples and train machines to sort various materials for recycling purposes

3. STEAM Project

STEAM Project with the topic “Eco-wellness” is launched encompassing all grade levels. It aims to empower students to adopt an environmentally friendly lifestyle while prioritizing their personal health and well-being.

P.1  Let’s Love Our School Facility P.2  Homemade Toys     P.3  Save Energy
Conduct tests on various materials for their waterproof, long-lasting, and eco-friendly properties Experience the magnets repel each other when the same poles are close together     Use sensors and timing blocks to program a fan to save energy
   
         
P.4  Improve Air Quality P.5  Closed Circuits     P.6  Simple Machines
Experience how air motion and electricity can replace fossil fuel to make things move Experience the formation of a closed circuit to make a table lamp     Apply the principles of levers which convert potential energy to kinetic energy
   

4. STEAM Visits and Exhibition

Organized visits and exhibitions at tertiary institutions in Hong Kong provide opportunities for our students to appreciate STEAM initiatives in higher education and showcase their own creations alongside students from other schools.

Visit to the STEM Day at

The Hong Kong University of Science and Technology

Visit and Exhibition at the Coding & STEAM Fair at

The Education University of Hong Kong

5. STEAM Education in ECA

Rotating STEAM groups like ‘First Step in STEAM’ and ‘Coding for Kids’ are arranged for Key Stage 1 students during extra-curricular time. Key Stage 2 students can join steady groups such as ‘STEAM & Microbit Learning Group’ and ‘LEGO Robotics Group’. These groups provide age-appropriate activities to enhance students’ interest and skills in STEAM subjects.

6. Inter-school Competitions

Students who has continuous interest in STEAM learning also join after-school learning groups that cover robotic building and programming, ScratchJr and Scratch programming, Micro:bit programming, and glider making. Students who excel in these areas are nominated to participate in various STEAM competitions.

Works created by our students: