Introduction
STEAM Education program offers diverse opportunities for students to enhance problem-solving skills and nurture critical thinking abilities through hands-on experiences and interdisciplinary learning.
Objectives
Our aim is to develop lifelong learners in science, technology, engineering, arts, and mathematics, equipping students to meet 21st century challenges with adaptability and resilience.
Learning beyond classroom
Alongside the regular Information Technology curriculum and the CoolThink@JC Programme, which enhance students’ coding skills, a wide spectrum of STEAM learning programs and activities are organized to broaden students’ knowledge and ignite their curiosity in STEAM-related fields.
1. STEAM Education in Multiple Intelligence Lesson
Students are provided with opportunities to explore various STEAM learning themes as part of our Multiple Intelligence Lesson. This initiative aims to help students discover their individual interests in STEAM-related areas.
2. STEAM Week
Our school organizes the STEAM week to provide students with valuable hands-on experience in the engineering design process. Students design, test, and modify STEAM products they created. They also participate in an exhilarating competition that encourages collaboration and teamwork.
3. STEAM Project
STEAM Project with the topic “Eco-wellness” is launched encompassing all grade levels. It aims to empower students to adopt an environmentally friendly lifestyle while prioritizing their personal health and well-being.
4. STEAM Visits and Exhibition
Organized visits and exhibitions at tertiary institutions in Hong Kong provide opportunities for our students to appreciate STEAM initiatives in higher education and showcase their own creations alongside students from other schools.
Visit to the STEM Day at
The Hong Kong University of Science and Technology
Visit and Exhibition at the Coding & STEAM Fair at
The Education University of Hong Kong
5. STEAM Education in ECA
Rotating STEAM groups like ‘First Step in STEAM’ and ‘Coding for Kids’ are arranged for Key Stage 1 students during extra-curricular time. Key Stage 2 students can join steady groups such as ‘STEAM & Microbit Learning Group’ and ‘LEGO Robotics Group’. These groups provide age-appropriate activities to enhance students’ interest and skills in STEAM subjects.
6. Inter-school Competitions
Students who has continuous interest in STEAM learning also join after-school learning groups that cover robotic building and programming, ScratchJr and Scratch programming, Micro:bit programming, and glider making. Students who excel in these areas are nominated to participate in various STEAM competitions.
Works created by our students: